Extract/ Unzipp the files into your ..\SWISH Max\Components* folder.
Startup Swishmax and drag the component on the stage.
*Exact path may vary depending on SwishMax version
We strongly recommend using one of the codegenerators* to generate the required code.
There are also several sample files included to show you the ropes and get you started.
* SwishMax2-3 codegenerator
Please note that swish minimax2 works a little different then swishmax2-3
therefor we've created an additional CodeGenerator for Swish miniMax users.
* SwishMiniMax codegenerator
Implementing the Codegenerator
You can easaly implement the OC_Codegenerator in SwishMax2-3 toolmenu
Click here to view the tutorial
Please note that SwishMiniMax does not support customizing the toolmenu.
Tips & Tricks
Filters and Flash Player performance
Here's an important thing to remember as you apply filters in your Flash files.
The type, number, and quality of filters you apply to objects can affect the performance of SWF files as you play them.
The more filters you apply to an object, the greater the number of calculations Flash Player must process
to display the effects you've created. Therefor it is recommended that you apply only a limited number of filters to a given object.
Using lower settings will improve performance on slower computers.
The actual impact at runtime depends on the screen area that the filters are being applied to
and how often the player has to redraw the filter.
When applying a blur filter with ActionScript, using values for blurX and blurY which are powers of two
(such as 2, 4, 8, 16, 32 etc.) can be computed faster and offer the benefit of a 20–30% performance improvement.
If you want to apply tweens sequentially, it is recommended to use the callback function rather then the delay.