OC_bevelTo
OC_bevelTo
Applies an dynamic/ animated bevel effect on an object.
TARGET.OC_bevelTo(distance,angle,highlightcolor,highlightalpha,shadowcolor,shadowalpha,blurX,blurY,strength,quality,type, knockout,duration,easetype,delay);
ie: Target.OC_bevelTo(3,45,0x99FFFF,0.45,0x333333,0.45,4,4,3,4,full,false,40,easeOutBounce,0);
Optional
callback : function to execute when effect ends. (see Events)
Tweening of highlight- and/ or shadowcolor is also supported.